The Long-Awaited Lesson on Modding: Warframe's New Quest Fixes an Oversight

The popular online game known as Warframe, an experience where you might encounter bizarre cosmic entities and drive a motorcycle in the year 1999, has launched a major update. The Vallis Undermind exemplifies the creative flair that has become synonymous with Warframe in recent years.

The new content, released on Wednesday, brings in a new mushroom-themed warframe that does a little dance, along with a whole new explorable fungal area. But it’s also going back to basics, with another quest aimed at making sure this complex, vast 12-year-old MMO is understandable by new players.

A Quest Called "The Teacher"

Called “The Teacher,” this is the long-awaited quest that educates Warframe players on how to use one of the game's most basic — yet most intricate systems: modding.

In Warframe, modifications are enhancements that can be equipped on your warframe or arsenal to improve their stats. These can be simple (increase damage or speed up reload rate) to the devastatingly complex. Content creators often produce extensive guides about optimized loadouts that use synergistic enhancements to create overwhelming power.

“I think a lot of people were maybe getting into the early game, seeing mods, not really understanding it,” said a key developer. “We believed it was crucial, at the end of the quest, for players to think, ‘Hey, modding is cool. I'd like to experiment further.’”

A Joint Development

“The Teacher” was created through a partnership between the original developers, who handled the story elements, and an external team, who designed the mission, which will appear early in the game.

In the quest, the player is asked to retrieve a new segment for their spaceship, but they’re confronted by a formidable foe called Teshin, who removes the player's powers and close-combat arms, and compels them to use the mod system to handily demonstrate its power.

Many of the external team were already fans of the game, but some were newcomers, according to a principal games designer. It was this outside perspective that was essential.

“The first thing we did was basically sit behind them and go right play through the tutorial and take prodigious notes on everywhere they fell out,” the designer said. Early-game menu pop-ups presented the mod system. But the team noted that they didn’t work on everyone.

“Some people didn't see basic instructions where the game highlights it saying equip the modification,” he said.

Addressing a Real Need

Warframe’s mods allow players to create incredibly strong combinations that fill the display with damage values. But "The Teacher" isn’t really about that. There will be some long-time players who wish the quest was geared more towards their needs, like creating powerful and specific builds. But it became clear that “The Teacher” is filling a real and significant gap for early players — and that doing so isn’t as simple as it looks.

“Numerous subtle adjustments and little subtle things in the background there to just sort of show you what it can do rather than explain it outright,” the designer said. For example, one of the mission's objectives is to show how mods can create elemental damage types; in this case, a magnetic effect that depletes protective barriers.

“We had to change the weapon to be a rapid-fire gun, because it better demonstrates the effect frequency,” the designer said. “However, the goal isn't to say to people, 'with a basic modification, you only got a low probability to trigger a special damage type.' So how do you tutorialize that without changing it?”

Experienced players will instinctively look for that kind of weapon effect and understand how it works, but new players have to be taught to pay attention to these things.

“It’s not a kind of game development that we previously focused on just because our priorities lay elsewhere,” said a narrative lead. “However, this oversight meant that we never really told people how to use mods.”

Months of Effort

“A tremendous amount of work is required for just making a really simple mission that — honestly — you can complete quickly,” said the designer. “But it's months and months of work for loads of people.”

The designer was visibly glowing with excitement over being able to work on a game that he loves — and to design content featuring a preferred figure.

“I love Teshin,” he said. “He's my 8-year-old internal self's idea of what's cool.”

Streamlining the Beginning

In the 12 years since its release, Warframe has been in a consistent battle with its own player onboarding process. There are lots of complex systems that players don’t need to worry about — and won’t even have access to until hours into the game. And others, like modding, that increase in depth depending on how much time you want to invest. A previous patch streamlined the early game so that players could reach Warframe’s mind-bending plot developments with less time on the grind up front.

With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s early game experience evolves beyond its origins. New players can get their foot in the door — even if they miss the menu prompts.

James Miles
James Miles

A software developer and tech journalist with over a decade of experience covering emerging technologies and digital innovations.